Jumping Edit

This is the most essential form of movement for getting on top of or over objects and gaps. The base jump height is 7 blocks.

Sprint Jump Edit


It is possible to sprint jump from the yellow block to any of the shown blocks

The most useful type of jump is the sprint jump. Sprinting will make the controlled character move a lot faster than normal. This makes it possible to jump much further but also a little harder to control where the character lands. It is generally advised to sprint-jump unless in a special situation.

Non-Sprint Jump Edit

Jumping without holding the sprint button is only helpful in a few scenarios. If a jump has to be very precise and is not too far away, this jump is the safer option.

Wall Jump Edit

Wall jumps can be used to get from one object to another that is next to it without landing on top of it or to simply climb up lone walls by pressing the jump button repeatedly while touching them. Sprinting matters while wall-jumping, as characters will bounce back further when sprinting and higher when not sprinting.

Black Hole Jump Edit

Black Hole Jump

By jumping underneath the black hole the player can gain height

The gravitational pull of a black hole can be utilized to boost a player's jump considerably. This is a very dangerous practice however because most of the time the effect the black hole will have on the player cannot be predicted perfectly.

Two-Tile Jump Edit


One way a player can get through two-tile jumps

When multiple objects create a two units high opening between them that the players have to get through, they are required to do a two-tile jump. Many players consider this a very annoying jump. Because the player model is exactly two units high, getting through such an opening that is not on ground level can be tricky. But normally, it is just a matter of patience to succeed this jump. It is advised not to sprint when trying to wall-jump through a two-tile opening. The quick jump (see below) makes it a lot easier to get through two-tile openings.

Quick Jump Edit

Quick Jumps

A quick jump is the fastest way to climb a wall and is required when a lethal object such as a spike ball or barbed wire is on top of a wall that has to be climbed over and there are no other objects to jump from. For this the player has to perform a non-sprint wall jump as close to the top as possible and start sprinting when his character is at the highest point of the jump.

This technique can also be used to get through one tile wide gaps from the bottom while wall jumping.

One-Over Jump Edit

UCH one over jump

A one-over jump

One-over jumps allow you to get through a one block wide gap one tile away from the wall. The best technique for doing this is using quick-jumps to get into position and then using a regular wall jump without sprinting to slither through.


Wide Wall Jump Edit

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A rough depiction of the path a player has to take when performing this jump

If an object on top of a single wall extends two tiles beyond the wall's side that has to be climbed, this technique is required. The trick is to first jump away from the wall and then go back towards it at the right moment mid-jump so one can get up by jumping off the extended ledge. It is necessary to sprint throughout the entirety of this process.


Spring Jump Edit

UCH spring jump trap

A player falling for a spring jump trap

If you jump while running into a spring turned sideways, you will jump much higher. Almost as if you jumped off of a spring facing upright. This technique is not only useful for jumping higher but also for tricking other players.


Spring Wall Jump Edit

Spring Wall Jump

This jump allows you to get over sideways springs on a wall. It is required to quick-jump into position and then sprint jump onto the spring. The sprint jump has to be done right as or before you hit the wall.

Extruding Edit


A very simple extruder design utilizing a blue platform

Extruding is the art of being pushed through a small (1x1) opening by a moving object. It is advised for a player to crouch if he wants to extrude. Alternatively, the extrusion can also happen by standing on top of the object and riding it through a gap.

Sliding Edit


Sliding is very similar to extruding. By running on a surface covered in ice and then ducking, one can slide through one tile high holes.


Crawling Edit

While it is normally impossible to control your character while ducking, certain circumstances allow you to crawl through one tile high gaps. The game only allows you to crawl when there already is a block above your head. This can be accomplished by having an object move over your head, riding on an object, sliding or being pushed into a gap.

Wall Sliding Edit

Slow Slide

While a narrow miss, slow sliding can mean the difference between life and a stupid death.

Holding up or down while sliding down a wall will change the speed with which the character is moving. This allows you to dodge obstacles that you may end up hitting otherwise. Ice can mess with these tactics but not by much. The slower wall slide also helps with getting into two tiles high openings: Simply holding up and right while sliding onto it from above will make your character get through the gap.



Notes Edit

  • Wall jumping 1000 times will unlock the "Neat and Nimble" achievement
  • There was once a bug that allowed you to jump higher than normal by pressing the jump button twice in quick succession. It is believed that this is still possible, but much harder so nobody can actually do it.