This is a collection of special and creative building techniques that can be used to add variety and difficulty to levels. These techniques fall into several categories based on the objects or hazards they utilize.
Springs are objects that push the player away when touched from the top side.
Spring Elevators Edit
Spring elevators are a use of springs that comes in a few varieties. These range from using momentum to using the shift key to navigate the elevator up and down.
Spring Blocking Edit
Spring blocking is the use of springs on ledges to keep players from making a jump. It can also be used to keep them from wall jumping by placing it adjacent to a wall or object. This can at times make a level impossible or much harder.
Wall Climbing Extensions Edit
In tight areas too dangerous to climb normally, one can place a spring aswell as ice to create such an extension. Because ice helps you keep your momentum and the spring adds power to your climb, this allows you to go higher.
Black Holes Edit
Black holes have special properties. Their gravitational pull allows them to be used in very creative ways.
Force Fields Edit
Force fields consist of a black hole and a projectile launcher such as the crossbow or the tennis ball turret. The gravitational effects of the black hole can alter the path of some projectiles often creating looping trajectories.
Placing black holes on the other side of a wall makes it possible for players to hang onto it in order to wait for danger to pass. Think of it as sticking to walls but sometimes you may need to struggle to get off of it.
Block Contraptions Edit
A scoop is an L- or U-shaped arrangement of objects that are held together by honey and are also connected to a rotating object such as a tire block or a conveyor belt. They can be used to "catch" players inside of them and crush them or to provide a safe ride for them.
Crushers can, as the name implies, be used to crush a player for failing a timed event or for making a mistake.